What we actually doMobile game development that works

One-on-one mentorship that focuses on solving real problems in your game projects. We work through performance issues, design mechanics that keep players engaged, and build interfaces that actually make sense on mobile devices. No theoretical lectures—just practical help with what you're building right now.

Mobile game development workspace showing design process

Three areas where people usually need help

Game mechanics design

Building core loops that feel good and progression systems that give players actual reasons to come back. We analyze what's working in your game and what isn't, then fix it together. Includes playtesting feedback and specific suggestions for improving retention without adding complexity.

  • Core loop analysis and refinement
  • Progression balancing for different player types
  • Monetization integration that doesn't wreck gameplay
  • Testing protocols that catch problems early
Talk about your game →

Performance optimization

Fixing frame rate drops, memory leaks, and battery drain issues that make games unplayable on older devices. We profile your code, identify bottlenecks, and implement solutions that actually work across different hardware. Most games can hit 60fps with the right approach.

  • Profiling and bottleneck identification
  • Draw call optimization and batching
  • Memory management strategies
  • Device-specific testing and fixes
Get performance help →

UI/UX for mobile

Designing interfaces that work with thumbs on small screens. We redesign confusing menus, fix touch target sizes, and create information hierarchies that players can actually parse. Your UI should help players understand the game, not get in their way.

  • Touch-friendly interface layouts
  • Visual hierarchy that guides attention
  • Onboarding flows that teach without tutorials
  • Responsive design for different screen sizes
Fix your interface →
Detailed game development planning and iteration process

How the work happens

1

Look at what you've got

First session is going through your current build or prototype. What's working, what's broken, what you're trying to achieve. We record everything, take notes, and figure out what needs attention first. Sometimes the problem you think you have isn't the actual problem.

  • Build review
  • Problem identification
  • Priority setting
2

Make a plan that fits your timeline

Based on what we found, we build a work plan that matches your actual schedule and skill level. Some fixes are quick, others take weeks. We're realistic about how long things take and what you can handle while working on other parts of your game.

  • Customized roadmap
  • Milestone setting
  • Resource allocation
3

Regular sessions with actual work

We meet every week or two, depending on what you need. You show progress, we troubleshoot problems together, and you get specific tasks to work on before the next session. Between meetings, you have email access for quick questions when you're stuck.

  • Weekly check-ins
  • Live debugging
  • Email support
4

Adjust as things change

Game development rarely goes according to plan. New problems show up, old solutions stop working, or you decide to change direction. We adapt the plan as you go, focusing on what matters for your current build rather than sticking to outdated goals.

  • Flexible approach
  • Continuous refinement
  • Real-world adaptation

What people say after working together

The optimization sessions saved my project. We went from 15fps on older devices to consistent 60fps. Finally understand how draw calls actually work and why my previous approach was killing performance. Took about six weeks of weekly sessions but the difference is massive.

Elina Korhonen

Independent developer, puzzle game

Got my first game published after three months of working together. The feedback on my UI was brutally honest but exactly what I needed to hear. Players actually finish the tutorial now instead of uninstalling. Still working on the sequel with the same mentor.

Ragnar Ødegård

First-time mobile developer

Spent two months trying to fix memory leaks on my own before getting help. Turned out I was approaching the whole problem wrong. We fixed it in three sessions and I learned debugging techniques I still use. Worth every hour we spent profiling together.

Astrid Vinter

Action game developer

My progression system was a mess—players either rushed through everything in two days or got stuck permanently. We redesigned the whole thing based on actual player data and testing. Retention improved significantly and people are actually finishing content now.

Kieran Bowen

Strategy game creator

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